Deep
Green Innovators
- Focusing on making digital experience favor our natural
elements. Accepted into the incubation program in Copenhagen
(2026)
Virlux Studio - Currently building my dream indie game studio, creating
a next-gen, co-op, remote-co-op, cross-platform experience.
CultureCache
- Leading all facets (operations, business strategy, development,
AI) of this side project, proudly sponsored by Google
Cloud for Startups. **Paused Indefinitely
Future Projects - More exciting initiatives to be
announced in 2026. Bookmark the space, Blog may
pop-up eventually.
Architecting Gemini-based AI infrastructure and managing
Linux webservers for digital heritage preservation.
Core Systems Design
Leveraging the Google Cloud Startup Program to deploy
scalable, containerized solutions via Docker.
AI & Creative Tech
Implementing 3D rendering and system-level diagnostics
to optimize human-digital interactions.
Professional Ethos
Driven by creativity, humanity, and empathy, I commit to
delivering sustainable results. I am highly adaptable,
research-orientated, and focused on a long-term vision
built on collective intelligence and individual agency.
Chapter III: Information In -> Interactions Out
Designing Cute Robots with Raspberry Pi (Side Project)
Personal Venture | Ongoing
This project explores the intersection of hardware,
software, and artificial intelligence, with a focus on
creating intelligent agents that can perceive and
interact with the physical world. Focused on using the
platform to be a tool for education and interactive
learning engagement.
Virlux Studio - Dream Game Development (Side Project)
Personal Venture | Ongoing
Virlux Studio will create next-gen gaming experiences
that are cross-platform and virtual reality based.
Remote-co-op, cross-platform experiences. This project
utilizes my expertise in C#, Unity, and Photon
Multiplayer networking. Interested developers or
collaborators are welcome to reach out!
Additional Certifications
Future Skills Talent Program +50 XP
Successfully completed the Future Skills Talent Program
2022 (Technology Denmark & Business Academy Aarhus),
demonstrating commitment and ambition in Design
Thinking, leadership, and in-demand IT competencies. I
actively participate in Collaborative Green projects and
entrepreneurship programs.
Future Green Challenge +50 XP
Multiday experience in creative problem solving using
agile research methods with diverse colleagues.
Implemented React and TypeScript solutions, including
using ThreeJS and React Three Fiber for 3D rendering.
Managed feature development from conception to
completion.
Elgiganten A/S | IT Technician Assistant| Aalborg,
Denmark | 2023
I conductedhardware diagnostics and system calibrations
using Linux-based analysis tools to recover consumer
electronics. I managed technical stock control systems
and performed repairs on a wide range of mobile and
computing hardware. I also setup TVs for customers by
calibrating them accordingly.
During a 6-month internship, I contributed to the
development of Q-Touch, an interactive 3D digital
signage module, gaining hands-on experience with
frontend technologies in a professional environment. I
completed my Bachelor's Degree Thesis alongside the
amazing NordicScreen Team.
Chapter V: A Student of Life
Bachelor’s degree, (Grade avg 9.4 out of 12)
Erhversakademi Aarhus | Business Academy Aarhus | 2021 -
2023
Web/Multimedia Management and Web-master.
AP degree, (Grade avg 9 out of 12)
Erhversakademi Sydvest | Business Academy South West |
2019 - 2021
Web/Multimedia Management and Webmaster AP Degree.
Q-Touch: Interactive 3D Digital Signage Module (Thesis)
Bachelor Thesis Project | Collaboration with
NordicScreen
Researched, designed, and developed a novel web-based
application (Q-Touch) for real-time 3D rendered
info-graphic interactions. Utilized Three.js/WebGL,
React, and TypeScript to enable clients to easily create
product showcases with points of interest, focusing on
Human-Centered Design (HCD) and exploring gamification
for retail clients.
Area 51 - VR Escape Room Experience
Multimedia & Design VR Elective (2020) | EASV
Contributed to the design and development of a
puzzle-based VR escape room game using Unity and VRTK.
Responsible for custom 3D object modeling (Blender) and
implementing core game mechanics (e.g., grab, placement,
shooting) and puzzle logic, demonstrating skills in 3D
pipeline and game development.
Chapter VI: The Vision: Exploration & Expression
I am interested in applying my agency in order to leave the
world a better place than I found it. I love cinema,
interactive art, and human expression. I am fascinated by
space and the idea of balancing our ecosystems on Earth
while reaching for the stars.
Let's Connect & Collaborate!
I'm always eager to connect with like-minded individuals and
explore new opportunities. Whether you're interested in
collaboration, have a project in mind, or just want to say
hello, feel free to reach out! You can contact me via LinkedIn
"Life is not a problem to be solved,
but a reality to be experienced." - Anna Ndali Kanime.